The House Rules
Dramatic combat will be mostly used, but an attacker’s strength stat does not increase the Power of the attack. The Rage will use the rules for a mage’s direct attack spells. The Shroud will use the rules for ‘tough’ mage armor.
Players and important NPCs can gain bonus dice for describing performed certain actions, mostly attacks, with flair. 1 extra die will be granted for a description of the action. For 2 dice, the description must incorporate the character’s surroundings somehow. For 3 dice, everyone at the table must agree that the action in question was undeniably epic and worthy of 3 dice. (see Exalted p.123 for more info)
Fighting style merits are restricted (read: almost entirely forbidden) for this game.
Merit dots at character creation will be divvied up between mental, physical, and social stats like skills and attributes, with 4 dots for one, three for another, and two for the last. To raise one’s Psyche at character creation, you lose a dot in each category (ie, you’d have 3/2/1). In addition, each character will get two dots to spend on Ceremonies and Mementos. Most merits will cost their dot rank x 2 in xp points for each rank. Memento merits will cost the standard amount of experience to acquire.
When a roll has more ones than successes, an Edge Die is rolled. On a result of 2-9, the edge die has no effect. On a ten, an extra success is earned (but no re-roll). On a one, the roll automatically becomes a dramatic failure, regardless of successes already earned.
Instead of grapples being rolled like usual attacks, they will be rolled as contested actions.
Supernatural Growth and Experience:
New manifestations can be learned by meditating with your geist, while ceremonies need a sin eater teacher, but keys need to be attuned to.